Showing posts with label max. Show all posts
Showing posts with label max. Show all posts

Sunday, 31 May 2015

Mclaren MP6/P

'2056, Cancer is cured, Formula one piloted by Navigators is the pinnacle of motorsport once again. In a bid to go back to thier roots and hopefully regain previous dominance as seen during the Senna / Prost times, Mclaren have turned to their classic Marlboro racing livery powered by Honda. The MP6/P's development has been a long one, original prototypes where developed and tested by human drivers dating back at far as the early 90's ( secret heritage photos can be found ), but were deemed too radical for track design at that time, boasting a hybrid of an electric four wheeled system mixed with full on combustion drive at the rear, these prototypes although having very simple aerodynamic design had incredible low speed traction.
Body design purposefully primitive to punch a non turbulent flow of air out of the rear boasted overtaking opportunities, but in return would have unpredictable results within heavy breaking overtaking manoeuvres to the delight of onlookers.'



Sunday, 3 March 2013

Navigator Finals

Will be going away next week with new awesome work commitments so decided to tie this guy up before I go, then move onto some architectural pieces over the next couple of months ( been talking about it for ages to people and they seem very intrigued by what I have planned, so more Concrete x Tadao Ando x Tron spaces to be made. ), done some more different takes on grades/scenes etc.
Many thanks again to Ben Mauro for the inspiration on the inside working of his head, which in itself has inspired more ideas for the future, and calls also go out to all the peeps who created such an inspiring world full of stunning artwork for Halo 4, one of the USNC helmet designs inspired me to do this!
Oh ye, in other news, I now work for myself, Crytek were kind enough to approach me and ask me to work on a fantastic project they are putting together and give me the opportunity to start to establish myself on my own two feet, scary but I'm hoping it will lead to other things and life adventures in the future, I can't wait to get going with a lot of my close friends and colleagues again ( all be it from home ).Hope you like the Finals, 1080p links below each image.

High Res here

 High Res here

 High Res here

 ECU/Brain workings:
 High Res here

 High Res here

 High Res here

Thanks





Tuesday, 19 February 2013

Eye / Vision Prototype

TT Navsystems are the choice of vision and tracking hardware when configuring Navigators.
Lightweight, easy to configure and highly advance sensors can send thousands of images per second to the pilots ECU, unlocking what is known now as 'FlyVis' ( inherited from how flies actually see. ), essentially being able to adept to constant velocity changes, anticipating counter measures required for craft manoeuvrability especially in tight situations.
Cockpits are no longer a wash of dials and output displays, once the early eye prototypes were accepted weight was cut from everywhere legally possible in each craft, complimenting their already sleek / no fat designs.

Sunday, 10 February 2013

Navigators, cont....

This week with the little time I've had, I've mainly focused on getting the facial parts of the head in place with shaders and so on.
New eyeball models were put together with slight changes to proportions of the iris etc to a level I felt looks slightly better than earlier versions I'd done. I've gone through in excess of 5 lighting rig set-ups to check shaders work correctly in both light and dark situations, they were fairly close but didn't pop as much in daylight, so a happy medium has been found, so they can also work well in less contrasty environments as seen here.
Put this render and post together today, was kinda happy with the look so thought I'd share. Some subtle overlays, dust on lens etc....
More ( hopefully finished bust ) next week...



Monday, 6 February 2012

First Racer complete ( almost )...

So the first craft is basically modelled now, rear thrusters / bottom diffuser, cockpit, seat etc are all in place, stripped of shaders ready for a fresh start ( rendered out out orthographic views in passes for mock ups of liveries in PS ) , also started UVing in some subtle split lines along the main 'run' of the ship, I've been thinking quite a bit about the animation and adding little things to the craft all suggested in this image. I generally like things to actually function and make sense as well as look OK. Also in my spare time I've been playing with some fluid and smoke dynamics for reasons I'll update on later ( once I'm happy with the result ). ( Right click - view image for text to be readable, sorry ).


Cockpit in place:


Each team will also naturally have fans / followers, mocked up a racing season handbook cover, little natural touches as books and everyday things I'll try and cram in, without it all going too 'out there' so to speak, grounding things you may say.


Thanks for stopping by.