Showing posts with label halo. Show all posts
Showing posts with label halo. Show all posts

Sunday, 3 March 2013

Navigator Finals

Will be going away next week with new awesome work commitments so decided to tie this guy up before I go, then move onto some architectural pieces over the next couple of months ( been talking about it for ages to people and they seem very intrigued by what I have planned, so more Concrete x Tadao Ando x Tron spaces to be made. ), done some more different takes on grades/scenes etc.
Many thanks again to Ben Mauro for the inspiration on the inside working of his head, which in itself has inspired more ideas for the future, and calls also go out to all the peeps who created such an inspiring world full of stunning artwork for Halo 4, one of the USNC helmet designs inspired me to do this!
Oh ye, in other news, I now work for myself, Crytek were kind enough to approach me and ask me to work on a fantastic project they are putting together and give me the opportunity to start to establish myself on my own two feet, scary but I'm hoping it will lead to other things and life adventures in the future, I can't wait to get going with a lot of my close friends and colleagues again ( all be it from home ).Hope you like the Finals, 1080p links below each image.

High Res here

 High Res here

 High Res here

 ECU/Brain workings:
 High Res here

 High Res here

 High Res here

Thanks





Sunday, 10 February 2013

Navigators, cont....

This week with the little time I've had, I've mainly focused on getting the facial parts of the head in place with shaders and so on.
New eyeball models were put together with slight changes to proportions of the iris etc to a level I felt looks slightly better than earlier versions I'd done. I've gone through in excess of 5 lighting rig set-ups to check shaders work correctly in both light and dark situations, they were fairly close but didn't pop as much in daylight, so a happy medium has been found, so they can also work well in less contrasty environments as seen here.
Put this render and post together today, was kinda happy with the look so thought I'd share. Some subtle overlays, dust on lens etc....
More ( hopefully finished bust ) next week...



Sunday, 3 February 2013

Navigators

Something I'm working up for the Navigators ( pilots ) of the craft.

Navigators although reminiscent of humans are not. The sport in its early stages went through seasons of purely functional robotic pilots but it was found that audiences couldn't relate to this setup, the governing bodies of the sport made a descicion to insert synthetic humans as navigators for onlookers to relate to in an easier fashion. In doing so the rules changed, craft were no longer rigged with thousands of sensors and piloting software to tune, instead this is now all installed into the navigators ( the link between craft and engineers ).
Rules also stipulate that each navigator must have dual 'Black Boxes' installed, aiding in investigation of several catastrophic incidents.
As technology was ripped away from the craft themselves, hardware and software in navigators surpassed everyones expectations, once again the 'pilots' were the stars, although not human, some becoming household names and flagships for sponsors and advertsing.

All work in progress....