Showing posts with label test. Show all posts
Showing posts with label test. Show all posts

Sunday, 3 March 2013

Navigator Finals

Will be going away next week with new awesome work commitments so decided to tie this guy up before I go, then move onto some architectural pieces over the next couple of months ( been talking about it for ages to people and they seem very intrigued by what I have planned, so more Concrete x Tadao Ando x Tron spaces to be made. ), done some more different takes on grades/scenes etc.
Many thanks again to Ben Mauro for the inspiration on the inside working of his head, which in itself has inspired more ideas for the future, and calls also go out to all the peeps who created such an inspiring world full of stunning artwork for Halo 4, one of the USNC helmet designs inspired me to do this!
Oh ye, in other news, I now work for myself, Crytek were kind enough to approach me and ask me to work on a fantastic project they are putting together and give me the opportunity to start to establish myself on my own two feet, scary but I'm hoping it will lead to other things and life adventures in the future, I can't wait to get going with a lot of my close friends and colleagues again ( all be it from home ).Hope you like the Finals, 1080p links below each image.

High Res here

 High Res here

 High Res here

 ECU/Brain workings:
 High Res here

 High Res here

 High Res here

Thanks





Saturday, 21 January 2012

Getting back to VRAY.

I'm a bit of a VRAY whore to be honest, and have a tendency to kick of some renders mid way into a personal project, I'd put together a sl1200 that was suppose to be used in another piece and at the time the main focus of these renders was to get to grips with the camera, DOF, exposure and motion blur settings to see trade of between doing in the app or post.






















































At the time, the dude (T-800) using this equipment was to be playing with the turntables and naturally being the DJ wearing some cans, I knocked these together with open elements to them, similar the parts of the endoskeleton generally having lots of windows / cavities of detail.