Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Sunday, 3 March 2013

Navigator Finals

Will be going away next week with new awesome work commitments so decided to tie this guy up before I go, then move onto some architectural pieces over the next couple of months ( been talking about it for ages to people and they seem very intrigued by what I have planned, so more Concrete x Tadao Ando x Tron spaces to be made. ), done some more different takes on grades/scenes etc.
Many thanks again to Ben Mauro for the inspiration on the inside working of his head, which in itself has inspired more ideas for the future, and calls also go out to all the peeps who created such an inspiring world full of stunning artwork for Halo 4, one of the USNC helmet designs inspired me to do this!
Oh ye, in other news, I now work for myself, Crytek were kind enough to approach me and ask me to work on a fantastic project they are putting together and give me the opportunity to start to establish myself on my own two feet, scary but I'm hoping it will lead to other things and life adventures in the future, I can't wait to get going with a lot of my close friends and colleagues again ( all be it from home ).Hope you like the Finals, 1080p links below each image.

High Res here

 High Res here

 High Res here

 ECU/Brain workings:
 High Res here

 High Res here

 High Res here

Thanks





Tuesday, 19 February 2013

Eye / Vision Prototype

TT Navsystems are the choice of vision and tracking hardware when configuring Navigators.
Lightweight, easy to configure and highly advance sensors can send thousands of images per second to the pilots ECU, unlocking what is known now as 'FlyVis' ( inherited from how flies actually see. ), essentially being able to adept to constant velocity changes, anticipating counter measures required for craft manoeuvrability especially in tight situations.
Cockpits are no longer a wash of dials and output displays, once the early eye prototypes were accepted weight was cut from everywhere legally possible in each craft, complimenting their already sleek / no fat designs.

Saturday, 21 January 2012

Terminator.

2011 was a tough year for me, a large unfortunate event happened in my personal life suffering the loss of someone no one will ever replace. My work is my escape, and wanted to try something challenging, something to take my mind away from real life, I generally don't do characters or organic stuff, but wanted something that would push me in all areas, I'm naturally a huge terminator fan, the design of the endoskeleton is so iconic and would throw a lot of challenges my way, throwing me out of my comfort zone.






































After these renders I generally needed a break and wanted to do something different, I have an idea of what I'd like to do ( something completely out of context with him ). I received a lot of comments regarding 'where is the rest of him Nath? ). Well he is here, every piston and part rigged mainly for posing purposes, having made him, there are some serious design flaws for general everyday movement :S, but hey, who cares,
FORM OVER FUNCTION RIGHT? Max view port lovelies..