Showing posts with label visualisation. Show all posts
Showing posts with label visualisation. Show all posts

Sunday, 3 March 2013

Navigator Finals

Will be going away next week with new awesome work commitments so decided to tie this guy up before I go, then move onto some architectural pieces over the next couple of months ( been talking about it for ages to people and they seem very intrigued by what I have planned, so more Concrete x Tadao Ando x Tron spaces to be made. ), done some more different takes on grades/scenes etc.
Many thanks again to Ben Mauro for the inspiration on the inside working of his head, which in itself has inspired more ideas for the future, and calls also go out to all the peeps who created such an inspiring world full of stunning artwork for Halo 4, one of the USNC helmet designs inspired me to do this!
Oh ye, in other news, I now work for myself, Crytek were kind enough to approach me and ask me to work on a fantastic project they are putting together and give me the opportunity to start to establish myself on my own two feet, scary but I'm hoping it will lead to other things and life adventures in the future, I can't wait to get going with a lot of my close friends and colleagues again ( all be it from home ).Hope you like the Finals, 1080p links below each image.

High Res here

 High Res here

 High Res here

 ECU/Brain workings:
 High Res here

 High Res here

 High Res here

Thanks





Saturday, 21 January 2012

Tadao Ando Church of Light

Again attacking a quick turn around project here, and wanted to get to grips with solid interior lighting and GI. Tadao's architectural wok although not every ones cup of tea I believe will stand the test of time for years to come. Simple, Bold and Powerful! Learnt a lot doing this, making better use of using render elements out of VRAY and comping these passes together tweaking light and reflection where needed, using VRAY comp text for walls and playing with the VRAY dirt shader or different effects on AO passes.



Here is a little image I put together to display the various passes, Giving an look into my ( by no means the 100 percent correct  ) way of working.