This week with the little time I've had, I've mainly focused on
getting the facial parts of the head in place with shaders and so on.
New
eyeball models were put together with slight changes to proportions of
the iris etc to a level I felt looks slightly better than earlier
versions I'd done. I've gone through in excess of 5 lighting rig set-ups
to check shaders work correctly in both light and dark situations, they
were fairly close but didn't pop as much in daylight, so a happy medium
has been found, so they can also work well in less contrasty
environments as seen here.
Put this render and post together
today, was kinda happy with the look so thought I'd share. Some subtle
overlays, dust on lens etc....
More ( hopefully finished bust ) next week...
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