Showing posts with label vray. Show all posts
Showing posts with label vray. Show all posts

Monday, 24 August 2015

Lightcycle Prototype

"1984 - Two years after the mysterious disappearance of Kevin Flynn, shareholders of Encom International commenced refitting its now dated Encom Tower, during the refit a significant amount of work was required to be carried out on the main server banks housed under the tower itself.
No one could have anticipated what was found, behind locked doors, labelled simply the LC/1P, Flynn and Ducati had clearly been reshaping the front of motorcycle technology.
Representatives at Ducati remain tight lipped over the discovery, could this be a missing part of the puzzle over Flynn's disappearance?"






Sunday, 31 May 2015

Mclaren MP6/P

'2056, Cancer is cured, Formula one piloted by Navigators is the pinnacle of motorsport once again. In a bid to go back to thier roots and hopefully regain previous dominance as seen during the Senna / Prost times, Mclaren have turned to their classic Marlboro racing livery powered by Honda. The MP6/P's development has been a long one, original prototypes where developed and tested by human drivers dating back at far as the early 90's ( secret heritage photos can be found ), but were deemed too radical for track design at that time, boasting a hybrid of an electric four wheeled system mixed with full on combustion drive at the rear, these prototypes although having very simple aerodynamic design had incredible low speed traction.
Body design purposefully primitive to punch a non turbulent flow of air out of the rear boasted overtaking opportunities, but in return would have unpredictable results within heavy breaking overtaking manoeuvres to the delight of onlookers.'



Monday, 6 February 2012

First Racer complete ( almost )...

So the first craft is basically modelled now, rear thrusters / bottom diffuser, cockpit, seat etc are all in place, stripped of shaders ready for a fresh start ( rendered out out orthographic views in passes for mock ups of liveries in PS ) , also started UVing in some subtle split lines along the main 'run' of the ship, I've been thinking quite a bit about the animation and adding little things to the craft all suggested in this image. I generally like things to actually function and make sense as well as look OK. Also in my spare time I've been playing with some fluid and smoke dynamics for reasons I'll update on later ( once I'm happy with the result ). ( Right click - view image for text to be readable, sorry ).


Cockpit in place:


Each team will also naturally have fans / followers, mocked up a racing season handbook cover, little natural touches as books and everyday things I'll try and cram in, without it all going too 'out there' so to speak, grounding things you may say.


Thanks for stopping by.

Saturday, 21 January 2012

Challenger

I generally haven't modelled a car for a few years now and felt it was about time, I wanted a classic and decided that this would throw some new challenges my way in wanting to add some modern day twists to the car whilst trying not to mess with the originals great lines. Mid way into making this I had already decided on  various shots that involved low down snaps being taken, resulting in a lot of stuff being put together under the car for these to hold up, always working from reference of the actual model, subtle styling changes here and there.











































Viewport / Wires




Terminator.

2011 was a tough year for me, a large unfortunate event happened in my personal life suffering the loss of someone no one will ever replace. My work is my escape, and wanted to try something challenging, something to take my mind away from real life, I generally don't do characters or organic stuff, but wanted something that would push me in all areas, I'm naturally a huge terminator fan, the design of the endoskeleton is so iconic and would throw a lot of challenges my way, throwing me out of my comfort zone.






































After these renders I generally needed a break and wanted to do something different, I have an idea of what I'd like to do ( something completely out of context with him ). I received a lot of comments regarding 'where is the rest of him Nath? ). Well he is here, every piston and part rigged mainly for posing purposes, having made him, there are some serious design flaws for general everyday movement :S, but hey, who cares,
FORM OVER FUNCTION RIGHT? Max view port lovelies..

Getting back to VRAY.

I'm a bit of a VRAY whore to be honest, and have a tendency to kick of some renders mid way into a personal project, I'd put together a sl1200 that was suppose to be used in another piece and at the time the main focus of these renders was to get to grips with the camera, DOF, exposure and motion blur settings to see trade of between doing in the app or post.






















































At the time, the dude (T-800) using this equipment was to be playing with the turntables and naturally being the DJ wearing some cans, I knocked these together with open elements to them, similar the parts of the endoskeleton generally having lots of windows / cavities of detail.

ED 209

Robocop has to be one of my favourite movies of all time, I remember being what, like 10-11 when my friend sneaked this out of his dads room and we secretly watched it in the early hours due to the gore / age restrictions at the time. Not only did this movie educate me into the world of a corrupt future where police and men of power generally live on cocaine and prostitutes, it introduced me to what has to be one of the greatest Mechs cinema had seen up until that time.

Modelled at a time where our company was moving over from Maya to Max, I decided to get my teeth into this to get to grips with Max again having used Maya for four years.

























Couldn't resist playing around in photoshop and generally having a stab at getting an old photo look out of one of the photos as so much of the reference I had were black and white photos of the model being made in real life.