Again attacking a quick turn around project here, and wanted to get to grips with solid interior lighting and GI. Tadao's architectural wok although not every ones cup of tea I believe will stand the test of time for years to come. Simple, Bold and Powerful! Learnt a lot doing this, making better use of using render elements out of VRAY and comping these passes together tweaking light and reflection where needed, using VRAY comp text for walls and playing with the VRAY dirt shader or different effects on AO passes.
Here is a little image I put together to display the various passes, Giving an look into my ( by no means the 100 percent correct ) way of working.