Sunday, 10 February 2013

Navigators, cont....

This week with the little time I've had, I've mainly focused on getting the facial parts of the head in place with shaders and so on.
New eyeball models were put together with slight changes to proportions of the iris etc to a level I felt looks slightly better than earlier versions I'd done. I've gone through in excess of 5 lighting rig set-ups to check shaders work correctly in both light and dark situations, they were fairly close but didn't pop as much in daylight, so a happy medium has been found, so they can also work well in less contrasty environments as seen here.
Put this render and post together today, was kinda happy with the look so thought I'd share. Some subtle overlays, dust on lens etc....
More ( hopefully finished bust ) next week...



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