tag:blogger.com,1999:blog-9168563923559758692024-03-13T10:21:59.607-07:00Nath's placeSo after much hassles from friends and colleagues, here is my little space on the internets to show my goings ons.Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-916856392355975869.post-89818869224988795282015-08-24T14:23:00.000-07:002015-08-24T14:23:21.412-07:00Lightcycle Prototype"1984 - Two years after the mysterious disappearance of Kevin Flynn,
shareholders of Encom International commenced refitting its now dated
Encom Tower, during the refit a significant amount of work was required
to be carried out on the main server banks housed under the tower
itself.<br />
No one could have anticipated what was found, behind
locked doors, labelled simply the LC/1P, Flynn and Ducati had clearly
been reshaping the front of motorcycle technology.<br />
Representatives
at Ducati remain tight lipped over the discovery, could this be a
missing part of the puzzle over Flynn's disappearance?"<br />
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<br />Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com1tag:blogger.com,1999:blog-916856392355975869.post-68700833520766853372015-05-31T14:04:00.001-07:002015-05-31T14:08:16.415-07:00Mclaren MP6/P'2056, Cancer is cured, Formula one piloted by <span style="color: red;"><a href="http://nathandearsley.blogspot.co.uk/2013/03/navigator-finals.html" target="_blank">Navigators</a></span> is the
pinnacle of motorsport once again. In a bid to go back to thier roots
and hopefully regain previous dominance as seen during the Senna / Prost
times, Mclaren have turned to their classic Marlboro racing livery
powered by Honda. The MP6/P's development has been a long one, original
prototypes where developed and tested by human drivers dating back at
far as the early 90's ( secret heritage photos can be found ), but were
deemed too radical for track design at that time, boasting a hybrid of
an electric four wheeled system mixed with full on combustion drive at
the rear, these prototypes although having very simple aerodynamic
design had incredible low speed traction.<br />
Body design purposefully
primitive to punch a non turbulent flow of air out of the rear boasted
overtaking opportunities, but in return would have unpredictable results
within heavy breaking overtaking manoeuvres to the delight of onlookers.'<br />
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Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com12tag:blogger.com,1999:blog-916856392355975869.post-62754292656517291952013-03-03T11:19:00.000-08:002013-03-03T11:20:38.541-08:00Navigator FinalsWill be going away next week with new awesome work commitments so
decided to tie this guy up before I go, then move onto some
architectural pieces over the next couple of months ( been talking about
it for ages to people and they seem very intrigued by what I have
planned, so more Concrete x Tadao Ando x Tron spaces to be made. ), done some
more different takes on grades/scenes etc.<br />
Many thanks again to
Ben Mauro for the inspiration on the inside working of his head, which
in itself has inspired more ideas for the future, and calls also go out
to all the peeps who created such an inspiring world full of stunning
artwork for Halo 4, one of the USNC helmet designs inspired me to do
this!<br />
Oh ye, in other news, I now work for myself, Crytek were
kind enough to approach me and ask me to work on a fantastic project
they are putting together and give me the opportunity to start to
establish myself on my own two feet, scary but I'm hoping it will lead to other things and life adventures in the future, I can't
wait to get going with a lot of my close friends and colleagues again (
all be it from home ).Hope you like the Finals, 1080p links below each image. <br />
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High Res <a href="http://imageshack.us/a/img577/6918/headorthodesert.jpg" target="_blank">here</a><br />
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High Res <a href="http://imageshack.us/a/img43/5314/headsidedesert.jpg" target="_blank">here</a><br />
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High Res <a href="http://imageshack.us/a/img801/6977/headfrontgrunge.jpg" target="_blank">here</a><br />
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<b> ECU/Brain workings:</b><br />
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High Res <a href="http://imageshack.us/a/img29/5410/navbrainortho.jpg" target="_blank">here</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg24N16chNC4WbM3IRCkz88rtDxT8HRvxx4MOdczkHb6yL8EvKQNMs6ZcNQSe1Q9FtUGP_HUbagfAiN1UQZrFOhD8PAjqWFzh1uFWT8LwSjB61_ZyHdYrrgXMV6SPbzLfHe4SU3eSg0dEg/s1600/nav_brain_plan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg24N16chNC4WbM3IRCkz88rtDxT8HRvxx4MOdczkHb6yL8EvKQNMs6ZcNQSe1Q9FtUGP_HUbagfAiN1UQZrFOhD8PAjqWFzh1uFWT8LwSjB61_ZyHdYrrgXMV6SPbzLfHe4SU3eSg0dEg/s640/nav_brain_plan.jpg" width="640" /></a></div>
High Res <a href="http://imageshack.us/a/img716/1572/navbrainplan.jpg" target="_blank">here</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggV16VHtJiemYdhoXPBrHqDfPk3n_KA4ET4EXMHatsNygdq_FUSuj_q0e3sDlsSwM4hUM0e8oUzBtRqunOVa3nxhG9VJgCLk9LfheM1K04qyY8R58km_HAL35z9Nu2n5kwwRu9kwYE1V0/s1600/nav_brain_close.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggV16VHtJiemYdhoXPBrHqDfPk3n_KA4ET4EXMHatsNygdq_FUSuj_q0e3sDlsSwM4hUM0e8oUzBtRqunOVa3nxhG9VJgCLk9LfheM1K04qyY8R58km_HAL35z9Nu2n5kwwRu9kwYE1V0/s640/nav_brain_close.jpg" width="640" /></a></div>
High Res <a href="http://imageshack.us/a/img23/223/navbrainclose.jpg" target="_blank">here </a><br />
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Thanks<br />
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<br />Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com4tag:blogger.com,1999:blog-916856392355975869.post-16679101781073484072013-02-19T20:00:00.002-08:002013-02-19T20:01:33.651-08:00Eye / Vision PrototypeTT Navsystems are the choice of vision and tracking hardware when configuring Navigators.<br />
Lightweight,
easy to configure and highly advance sensors can send thousands of
images per second to the pilots ECU, unlocking what is known now as
'FlyVis' ( inherited from how flies actually see. ), essentially being
able to adept to constant velocity changes, anticipating counter measures
required for craft manoeuvrability especially in tight situations.<br />
Cockpits
are no longer a wash of dials and output displays, once the early eye
prototypes were accepted weight was cut from everywhere legally possible
in each craft, complimenting their already sleek / no fat designs.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix9hTrpqaiNo0ZPrE8ZpYG9H8m77q_Nx7CVM84QMF4nlC1bkzRUFUOJMQ6tUf3lcvguKnjf-kX10x6mOf9xhZfR6X2MuB-Ve9q4FVmUJkDXLRNNeqKXYEdLwYnEt5elTQ54NqEegjzb48/s1600/eye_prototype_b.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="452" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix9hTrpqaiNo0ZPrE8ZpYG9H8m77q_Nx7CVM84QMF4nlC1bkzRUFUOJMQ6tUf3lcvguKnjf-kX10x6mOf9xhZfR6X2MuB-Ve9q4FVmUJkDXLRNNeqKXYEdLwYnEt5elTQ54NqEegjzb48/s640/eye_prototype_b.jpg" width="640" /></a></div>
Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com1tag:blogger.com,1999:blog-916856392355975869.post-85043173071480303912013-02-10T15:19:00.001-08:002013-02-10T15:19:58.369-08:00Navigators, cont....This week with the little time I've had, I've mainly focused on
getting the facial parts of the head in place with shaders and so on.<br />
New
eyeball models were put together with slight changes to proportions of
the iris etc to a level I felt looks slightly better than earlier
versions I'd done. I've gone through in excess of 5 lighting rig set-ups
to check shaders work correctly in both light and dark situations, they
were fairly close but didn't pop as much in daylight, so a happy medium
has been found, so they can also work well in less contrasty
environments as seen here.<br />
Put this render and post together
today, was kinda happy with the look so thought I'd share. Some subtle
overlays, dust on lens etc....<br />
More ( hopefully finished bust ) next week...<br />
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<br />Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com0tag:blogger.com,1999:blog-916856392355975869.post-39598467954369998272013-02-03T11:28:00.000-08:002013-02-10T15:09:37.583-08:00NavigatorsSomething I'm working up for the Navigators ( pilots ) of the craft.<br />
<br />
Navigators
although reminiscent of humans are not. The sport in its early stages
went through seasons of purely functional robotic pilots but it was
found that audiences couldn't relate to this setup, the governing bodies
of the sport made a descicion to insert synthetic humans as navigators
for onlookers to relate to in an easier fashion. In doing so the rules
changed, craft were no longer rigged with thousands of sensors and
piloting software to tune, instead this is now all installed into the
navigators ( the link between craft and engineers ).<br />
Rules also stipulate that each navigator must have
dual 'Black Boxes' installed, aiding in investigation of several
catastrophic incidents.<br />
As technology was ripped away from the craft
themselves, hardware and software in navigators surpassed everyones
expectations, once again the 'pilots' were the stars, although not human,
some becoming household names and flagships for sponsors and advertsing.<br />
<br />
All work in progress....<br />
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Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com3tag:blogger.com,1999:blog-916856392355975869.post-62827554490051621392012-04-08T15:23:00.000-07:002012-04-08T15:23:00.767-07:00Enviro's are a go, floating ships need cranes.So, a little later than planned due to other commitments ( secured awesome new job!!! hells ye ), I've been putting together the first feeler for the general interior spaces, lighting and materials that hopefully are starting to work well together, and the inevitable problem of craft transport within these spaces, I toyed with a few different concepts, everything from mechanical arms, small tracked bots under the hull and so on, but felt it was all going a little crazy and toned it straight back to a conventional crane rig ( more believable and pushed the paddock/garage feel I wanted for this area ), a front jack like rig is on the cards too, anyways, I should be back on top of this now, tie up all the loose ends for this scene, time line the lighting boot up sequence and get a sweet spot quality vs speed for animation purposes ( the scene with basically be something similar to this <a href="http://vimeo.com/38857793" target="_blank">http://vimeo.com/38857793</a>, then onto a new craft and wind tunnel test area for these ( whilst getting to grip's with fluid dynamics more so for smoke effects flowing over hull ). Cheers.<br />
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Blockout, charge point seen at top of the shot.<br />
<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWX679rmZNncMOunhanYPMVS1xXHU8byyfGp4cs7aYkqGrA7cqFF8AFPdflXGq9mG7YnxlHadSZAkIlTkeG7CtS5f6wLm9EwHWDIFGeqY4jqqknMji8tXS-oIryufr9PrqxV-OBN0_814/s1600/corridoor_1_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWX679rmZNncMOunhanYPMVS1xXHU8byyfGp4cs7aYkqGrA7cqFF8AFPdflXGq9mG7YnxlHadSZAkIlTkeG7CtS5f6wLm9EwHWDIFGeqY4jqqknMji8tXS-oIryufr9PrqxV-OBN0_814/s400/corridoor_1_wip.jpg" width="400" /></a></div><br />
Crane test with charge points at the rear. <br />
<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmVV-4dYOPRS9epBGF2T8K813tVUf1P8ENahcHFvPP6CHWfuQlKRVSCzcUxCVTs4I7HeMRcyt39tAsXqARSWbbbgKEsZyvQXf6q2PdG-SieONGumwTl2dRSt3VP0xyNfDJqv4NPBhDzLM/s1600/craft_crane_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmVV-4dYOPRS9epBGF2T8K813tVUf1P8ENahcHFvPP6CHWfuQlKRVSCzcUxCVTs4I7HeMRcyt39tAsXqARSWbbbgKEsZyvQXf6q2PdG-SieONGumwTl2dRSt3VP0xyNfDJqv4NPBhDzLM/s400/craft_crane_wip.jpg" width="400" /></a></div><br />
Viewports <br />
<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs77gTBpIcGknQMpGOLCEtgqfdzFK0Glfbj3YJ4nMi4XQ_ytwOQWObrC_Lr8ZKbyp5_m7RoQmXEjVCZUV_RZKP6gCLJUxqiSkZXPu3fOcfrxlGNw5Z82ztYYGrzbAHyPgp3yCQSBltkdE/s1600/paddock_viewport_alt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs77gTBpIcGknQMpGOLCEtgqfdzFK0Glfbj3YJ4nMi4XQ_ytwOQWObrC_Lr8ZKbyp5_m7RoQmXEjVCZUV_RZKP6gCLJUxqiSkZXPu3fOcfrxlGNw5Z82ztYYGrzbAHyPgp3yCQSBltkdE/s400/paddock_viewport_alt.jpg" width="400" /></a></div><br />
<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwCx5Yx1HBkOTUqJbYcSVJ2HJV1SaWYZqgykCrEGmYWt-mpAR2mcy4T_pqEDGURH7NKJ-elhcXNMB0-fUalbi4dzXSma_Auawi38IwLJYh9IFVXD4cvw_wodGJj6dfffXFlaJN01eXEWQ/s1600/paddock_viewport.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwCx5Yx1HBkOTUqJbYcSVJ2HJV1SaWYZqgykCrEGmYWt-mpAR2mcy4T_pqEDGURH7NKJ-elhcXNMB0-fUalbi4dzXSma_Auawi38IwLJYh9IFVXD4cvw_wodGJj6dfffXFlaJN01eXEWQ/s400/paddock_viewport.jpg" width="400" /></a></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com2tag:blogger.com,1999:blog-916856392355975869.post-17867370014385929872012-02-12T19:06:00.000-08:002012-02-12T19:06:24.704-08:00Small update, shaders work in progress.I've spent the week playing around with parts of the first ship again, as I generally do when starting shading and textures etc, its never a straight forward model then next phase thing to me, more of a collaborative approach in adding or taking away details as I work on shaders, and generally deforming surfaces so certain shaders react better to both light and reflections.<br />
Still playing about with gamma correction in post too and trying to find the sweet spot, Gamma 2.2 is always a little to washed out but gives you a good 'flat' bench to start working with in getting contrast and polished blacks back, whilst still maintaining crisp white highlights. I'm also considering all cockpits are illuminated in a Tron'esk style, to make sure details and silhouettes are always visible. So she is almost there which gives me a good solid asset to start throwing into various environments and testing motion shots with.<br />
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</div><div class="separator" style="clear: both; text-align: left;">See you next week with finished interior and hopefully some environment block outs. </div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com4tag:blogger.com,1999:blog-916856392355975869.post-90807517913082003142012-02-06T19:45:00.000-08:002012-02-07T16:50:57.136-08:00First Racer complete ( almost )...So the first craft is basically modelled now, rear thrusters / bottom diffuser, cockpit, seat etc are all in place, stripped of<span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span> shaders ready for a fresh start ( rendered out out orthographic views in passes for mock ups of liveries in PS ) , also started <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>UVing in some subtle split lines along the main 'run' of the ship, I've been thinking quite a bit about the animation and adding little things to the craft all suggested in this image. I generally like things to actually function and make sense as well as look OK. Also in my spare time I've been playing with some fluid and smoke dynamics for reasons I'll update on later ( once I'm happy with the result ). ( Right click - view image for text to be readable, sorry ).<br />
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Cockpit in place:<br />
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Each team will also naturally have fans / followers, mocked up a racing season handbook cover, little natural touches as books and everyday things I'll try and cram in, without it all going too 'out there' so to speak, grounding things you may say.<br />
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Thanks for stopping by.<br />
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<div class="separator" style="clear: both; text-align: left;"></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com0tag:blogger.com,1999:blog-916856392355975869.post-46862789068227981662012-01-21T16:22:00.000-08:002012-02-07T16:54:15.556-08:00The beginnings of something new.I am planning on working on something that will span probably up to 18-24 months, I'm not going to go into what it is right now and will involve me learning a shed load of new stuff (WIN!!) to get what I want done, I've always got ideas, and this time want to carry it off into a large personal project, It will involve vehicles, of all sorts, large and small environments, simple, clever animations ( I'm no good at animating ) and generally will make the most of what I feel I can do well ( play to your strengths! ), oh and lots of After Effects <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>work, here's a craft I am working up at present, I wanted to some some rough renders and post to see how much detail I should go into in the fast moving shots. Also couldn't resist playing around with some various materials <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>for a little teaser to the final ship. All placeholder materials for tests, during the coming months I'll hopefully have designed various grades for differing moods for the final idea. I'll keep you posted. Inspired by a side sketch in Scott Robertson's 'Lift Off' book.<br />
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The name Aquila Audax comes from a black feathered bird of prey by the way, a little insight into where this may go.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9o_CaQVsu6tUaPn6FLNa6xT7duJSYunJRd-ohCQzrDbFJM8U5mPGVMYNfVpP9KTIItEuQzfmtWiNKc0AGKrsXb3BmA79dBn4iCJwin79C5_tXwX3gZ0glAicZL8aQ-7VUn4sqPqsIveM/s1600/sr_ship_proto_wip_one.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9o_CaQVsu6tUaPn6FLNa6xT7duJSYunJRd-ohCQzrDbFJM8U5mPGVMYNfVpP9KTIItEuQzfmtWiNKc0AGKrsXb3BmA79dBn4iCJwin79C5_tXwX3gZ0glAicZL8aQ-7VUn4sqPqsIveM/s640/sr_ship_proto_wip_one.jpg" width="640" /></a></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com5tag:blogger.com,1999:blog-916856392355975869.post-44696561117256719442012-01-21T15:13:00.000-08:002012-02-07T16:54:57.008-08:00ChallengerI generally haven't modelled a car for a few years now and felt it was about time, I wanted a classic and decided that this would throw some new challenges my way in wanting to add some modern day twists to the car whilst trying not to mess with the originals great lines. Mid way into making this I had already decided on various shots that involved low down snaps being taken, resulting in a lot of stuff being put together under the car for these to hold up, always working from reference of the actual model, subtle styling changes here and there.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKtcTbGOtf_0969qTk6AlMMXXCMXDTT26fn3N3szSP4WDtUSYs0jsHCZ2V8fmdUgFAWlRX9nMrXBgmPW-ClkaA6_NZeuDXZDM7Zqyx9YVYv0W8Yq1ikhaN0MvPMOfG8Y84B-1RWhfeO9w/s1600/challenger_one.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKtcTbGOtf_0969qTk6AlMMXXCMXDTT26fn3N3szSP4WDtUSYs0jsHCZ2V8fmdUgFAWlRX9nMrXBgmPW-ClkaA6_NZeuDXZDM7Zqyx9YVYv0W8Yq1ikhaN0MvPMOfG8Y84B-1RWhfeO9w/s640/challenger_one.jpg" width="640" /></a><br />
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Viewport / Wires<br />
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<div class="separator" style="clear: both; text-align: center;"></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com0tag:blogger.com,1999:blog-916856392355975869.post-83397948125570092372012-01-21T15:02:00.000-08:002012-02-07T16:58:17.659-08:00Tadao Ando Church of LightAgain attacking a quick turn around project here, and wanted to get to grips with solid interior lighting and GI. Tadao's <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>architectural wok although not every ones cup of tea I believe will stand the test of time for years to come. Simple, Bold and Powerful! Learnt a lot <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>doing this, making better use of using render elements out of VRAY <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>and comping these passes together tweaking light and reflection where needed, using VRAY <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>comp text for walls and playing with the VRAY <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>dirt shader <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>or different effects on AO <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>passes.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWYtTV5RdpLiM1W-8QDIPJpyY3gbDprSJ72ORTW5xgZFJW51oaLqkKD3wBUEvCuZ3sEYBhc5XpLsZGIb2nX-LzQi0WA6lokK58pZg0esnmwPwoA7eEqIP4nBBIi8IV1q0KyfzzutwUArA/s1600/church_of_light_ando.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWYtTV5RdpLiM1W-8QDIPJpyY3gbDprSJ72ORTW5xgZFJW51oaLqkKD3wBUEvCuZ3sEYBhc5XpLsZGIb2nX-LzQi0WA6lokK58pZg0esnmwPwoA7eEqIP4nBBIi8IV1q0KyfzzutwUArA/s640/church_of_light_ando.jpg" width="462" /></a></div><br />
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<div class="separator" style="clear: both; text-align: left;"></div>Here is a little image I put together to display the various passes, Giving an look into my ( by no means the 100 percent correct ) way of working.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIya1rvyCMoixPS9IiNvNeEQswvzmg7lRXb5fl8o0BgBbGW8lvdFNIFdxxQtZCjrvYWfKwwMg-MlbsAx0YFMiVxcDSkRSnzOCXtMcnqYrKCGNfBCp8A6z6JRSMOuPJ3Po0-BgCzj-0Czc/s1600/church+workflow+comp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIya1rvyCMoixPS9IiNvNeEQswvzmg7lRXb5fl8o0BgBbGW8lvdFNIFdxxQtZCjrvYWfKwwMg-MlbsAx0YFMiVxcDSkRSnzOCXtMcnqYrKCGNfBCp8A6z6JRSMOuPJ3Po0-BgCzj-0Czc/s640/church+workflow+comp.jpg" width="462" /></a></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com1tag:blogger.com,1999:blog-916856392355975869.post-24491375215520082962012-01-21T13:46:00.000-08:002012-02-07T17:01:19.128-08:00M451 Firestorm EI like guns, who wouldn't right? I also am a big Mass Effect fan, I stumbled across a concept for a flamethrower type piece online via <a href="http://www.briansum.com/" style="color: orange;" target="_blank">Brian Sum</a> . I wanted to put my own take on it as an electrical gun of sorts and to focus on small pieces of work that I could turn around quicker rather than getting sucked into things that take alot of time to get to standards required.<br />
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This was an early shot of what I had in mind.<br />
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I wasn't happy with the yukky background and after some solid feedback from colleagues regarding the pelican case a few things changed. Firstly very rough background geometry bashed together to add further depth and exit to image, at this stage I also am playing with different grades and image effects in Photoshop.<span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span> Modular piece bashed together after work.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK7uROKHYAfulsAaie-6cZCDn0D-YX5jtRs7yKQSrMWvab1O1ufA1KWH_t4bB3kTbOPMjZ_9EajLWbCiRHzP8T4eBz33ruo5j6KMce6bJYY561f8czUEfo5gRLpbqpXCyTn9pCNPbB2Jo/s1600/corrridoor_wip.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK7uROKHYAfulsAaie-6cZCDn0D-YX5jtRs7yKQSrMWvab1O1ufA1KWH_t4bB3kTbOPMjZ_9EajLWbCiRHzP8T4eBz33ruo5j6KMce6bJYY561f8czUEfo5gRLpbqpXCyTn9pCNPbB2Jo/s640/corrridoor_wip.jpg" width="640" /></a></div>I wanted to have some macro shots in the final presentation so commenced playing around with the camera in max to highlight various parts of the gun that I felt could work, also positioning lights to compliment the few curved surfaces on the gun.<br />
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</div>Then onto renders, post and presentation of the gun taking some inspiration from my 'Art of District 9' book flown all the way over from New Zealand as Amazon had run out . <a href="http://img600.imageshack.us/img600/8621/m451firestormeditione.jpg" style="color: orange;" target="_blank">High Res Here</a><br />
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<div class="separator" style="clear: both; text-align: center;"></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com0tag:blogger.com,1999:blog-916856392355975869.post-15977887606744162032012-01-21T13:01:00.000-08:002012-02-07T17:03:11.797-08:00Terminator.2011 was a tough year for me, a large unfortunate event happened in my personal life suffering the loss of someone no one will ever replace. My work is my escape, and wanted to try something challenging, something to take my mind away from real life, I generally don't do characters or organic stuff, but wanted something that would push me in all areas, I'm naturally a huge terminator fan, the design of the endoskeleton is so iconic and would throw a lot of challenges my way, throwing me out of my comfort zone.<br />
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After these renders I generally needed a break and wanted to do something different, I have an idea of what I'd like to do ( something completely out of context with him ). I received a lot <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>of comments regarding 'where is the rest of him Nath?<span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span> ). Well he is here, every piston and part rigged mainly for posing purposes, having made him, there are some serious design flaws for general everyday movement :S, but hey, who cares,<br />
FORM OVER FUNCTION RIGHT? Max view port lovelies..<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHcufojkCtuekNybJpx9FzYIYHY-l7WqoXoQMmlXKYiAX5K4S7iSIMvG4V_CDzYggIDUMrF_s9V0zSsZRDg2k7RysXcJw0nWQ4VAmgfNeOBz0zJHuEO-dSGkUK4a7O0HznNb3bFscV-8s/s1600/terminator_viewports.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHcufojkCtuekNybJpx9FzYIYHY-l7WqoXoQMmlXKYiAX5K4S7iSIMvG4V_CDzYggIDUMrF_s9V0zSsZRDg2k7RysXcJw0nWQ4VAmgfNeOBz0zJHuEO-dSGkUK4a7O0HznNb3bFscV-8s/s640/terminator_viewports.jpg" width="640" /></a></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com1tag:blogger.com,1999:blog-916856392355975869.post-11367657495667418882012-01-21T12:10:00.000-08:002012-02-07T17:04:04.278-08:00Getting back to VRAY.I'm a bit of a VRAY whore to be honest, and have a tendency to kick of some renders mid way into a personal project, I'd put together a sl1200 that was suppose to be used in another piece and at the time the main focus of these renders was to get to grips with the camera, DOF, exposure and motion blur settings to see trade of between doing in the app or post.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVeXH32HbIJ-3Czk4gGRtCycntdZFg2_r9bzPq2FRT4nhCFJKEkx8lcpFUe2SlP0p0Z4nkQeEJyBD_bbUArn4MfE9dPy4pd7-1WDVtASxAPUo84afHphm-5ANAJtmm-qwKxn6NPTPkODM/s1600/sl1200_blur_one.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVeXH32HbIJ-3Czk4gGRtCycntdZFg2_r9bzPq2FRT4nhCFJKEkx8lcpFUe2SlP0p0Z4nkQeEJyBD_bbUArn4MfE9dPy4pd7-1WDVtASxAPUo84afHphm-5ANAJtmm-qwKxn6NPTPkODM/s400/sl1200_blur_one.jpg" width="400" /></a></div><br />
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At the time, the dude (T-800) using this equipment was to be playing with the turntables and naturally being the DJ wearing some cans, I knocked these together with open elements to them, similar the parts of the endoskeleton generally having lots of windows / cavities of detail.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOU8tpvyKVhPgb3Uwmc-K_XVVYGSzsb2F_BhWGcR3FK-T83JAztNpOLIxkbJPSFTsEU8L0baVOmOD0O24y-YSMeAF30fhoIlV6f5vgD1zPjV1TubNmdEKwMFUTADdtrfoV7XdMVk7QoGo/s1600/cans_one.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOU8tpvyKVhPgb3Uwmc-K_XVVYGSzsb2F_BhWGcR3FK-T83JAztNpOLIxkbJPSFTsEU8L0baVOmOD0O24y-YSMeAF30fhoIlV6f5vgD1zPjV1TubNmdEKwMFUTADdtrfoV7XdMVk7QoGo/s400/cans_one.jpg" width="400" /></a></div>Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com0tag:blogger.com,1999:blog-916856392355975869.post-62327535236228815592012-01-21T11:40:00.000-08:002012-02-07T17:05:10.510-08:00ED 209Robocop has to be one of my favourite movies of all time, I remember being what, like 10-11 when my friend sneaked this out of his dads room and we secretly watched it in the early hours due to the gore / age restrictions at the time. Not only did this movie educate me into the world of a corrupt future where police and men of power generally live on cocaine and prostitutes, it introduced me to what has to be one of the greatest Mechs <span class="J-JK9eJ-PJVNOc" style="background: none repeat scroll 0% 0% yellow;"></span>cinema had seen up until that time.<br />
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Modelled at a time where our company was moving over from Maya to Max, I decided to get my teeth into this to get to grips with Max again having used Maya for four years.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMHRLGyGhOf40dC_1e-9wD-mZ8PwXMapDjGKFIgpFRLRA_dqRgKOUehckY7aBdvuRgutWadyFSf4m3ru4tUXUy3C-SFeDuo-fD80oikyK2cTuL-8uTT3iaK2qCZ0GUE0ndGXU57-WcHEU/s1600/ed_bw.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMHRLGyGhOf40dC_1e-9wD-mZ8PwXMapDjGKFIgpFRLRA_dqRgKOUehckY7aBdvuRgutWadyFSf4m3ru4tUXUy3C-SFeDuo-fD80oikyK2cTuL-8uTT3iaK2qCZ0GUE0ndGXU57-WcHEU/s400/ed_bw.jpg" width="172" /></a></div>Couldn't resist playing around in photoshop and generally having a stab at getting an old photo look out of one of the photos as so much of the reference I had were black and white photos of the model being made in real life.Nathan Dearsleyhttp://www.blogger.com/profile/14964425362242794650noreply@blogger.com0